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update 0.2.2

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new stuff:
  • Initial emc support. I studied some other gcodes finally, but they are not there yet :) . Also, I don't have a way to test emc file yet
  • circle strategy added
  • ported to blender 2.66 (some api changes and library builds)
  • machine bounds are displayed now

fixes:

  • Fixed operation depth, when the specified depth was deeper than actual object depth - I made it to respect the user's choice, not limiting it to the depth of object or material. (this is based on my own use case)
  • Fixed spiral path - insideout option and conventional movement were behaving wrong.
  • counter clockwise spindle direction for block and spiral strategy fixed.
Otherwise I did a lot of other background work , which is not visible yet. I made a better 3d silhouette algorithm, but it only works in some cases well, so I still have to work on int. Also working on better collision code.

Download links are updated now.

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